Building more Simutrans tools: the Perl Imager package

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In building some new tools to support Simutrans development, I found this bit of sage advice dated 2005 from Tony Cook, the developer of the Imager module. From that I revised this example to translate the "transparent" cyan that Simutrans wants in its pakfile images, to actual transparency.

Note the use of new function signatures, and hash slices.

use v5.20;
use feature 'signatures';
no warnings 'experimental::signatures';

use Imager;

sub replace_color ($img, $from_color, $to_color) {
    # Inspired by http://www.perlmonks.org/?node_id=497355
    my $rpnexpr = <<'EOS';
x y getp1 !pix
@pix red from_red eq
@pix green from_green eq
@pix blue from_blue eq
and and
@pix alpha from_alpha eq
and
to_red to_green to_blue to_alpha rgba @pix ifp
EOS

    my %constants;
    # Load values via hash slices
    @constants{map {"from_$_"} qw{red green blue alpha}} = 
        $from_color->rgba;
    @constants{map {"to_$_"  } qw{red green blue alpha}} =
        $to_color  ->rgba;
    return Imager::transform2({ rpnexpr => $rpnexpr,
                                constants => \%constants,
                                channels => 4},
                              $img);
}

my %special_colors = (
    'transparent_cyan' => [231,255,255],
    );

my $image = Imager->new(file => $filename);
$image = $image->convert(preset => 'addalpha');
#
# Replace visible color with transparency
#
my $color = Imager::Color->new( @{$special_color{transparent_cyan}} );

# make a work image the same size as our input; add an alpha channel
my $work = Imager->new(xsize => $image->getwidth,
                       ysize => $image->getheight, channels => 4);
# fill it with the color we want transparent
$work->box(filled => 1, color => $color);

# get an image with that color replaced with transparent black
my $out = $work->difference(other => $image);

$out->write(file => 'example-output.png');

Further examples of the little Transform script language could change from more-standard "real" transparent PNGs to what Simutrans wants, or help highlight unwanted special colors that can result from anti-aliasing, or do all kinds of color or shape transforms.

Simutrans: De-mystifying the PAK format

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Let's de-mystify the .pak file format. Paks are actuallyfairly simple data files, although the details can certainly be complex.

In besch/reader/obj_reader.cc, obj_reader_t::read_file() opens a file and calls read_nodes() in that same .cc to reach each node. The file begins with the version information, terminated with a Ctrl+Z (0x1A) byte:

<code class="bbc_code" style="font-size: 66%;">53 69 6d 75 74 72 61 6e  73 20 6f 62 6a 65 63 74  |Simutrans object|
20 66 69 6c 65 0a 43 6f  6d 70 69 6c 65 64 20 77  | file.Compiled w|
69 74 68 20 53 69 6d 4f  62 6a 65 63 74 73 20 30  |ith SimObjects 0|
2e 31 2e 33 65 78 70 0a  1a eb 03 00 00 52 4f 4f  |.1.3exp......ROO|
54 01 00 00 00 42 55 49  4c 26 00 25 00 08 80 03  |T....BUIL&.%....|</code>

Following that are four bytes of Pak-File version (eb 03 00 00 above), and then a series of nodes until the end of file. Each node is processed by its appropriate reader found in the besch/reader/ subdirectory. In the file, each node begins with four characters describing the node type, as defined in besch/objversion.h:

<code class="bbc_code">enum obj_type
{
        obj_bridge      = C4ID('B','R','D','G'),
        obj_building    = C4ID('B','U','I','L'),</code>

and then a 2-byte (16-bit) child count and 2-byte (16-bit) data block size. If the data block is more than 64k bytes, 0xFFFF is used for the data size, followed by a four-byte (32-bit) data block size. Then the actual data block bytes, followed by any additional nodes in this same format.

The child count indicates how many of the following nodes are considered to belong to (be "inside") the current node. The BUIL node in the example has 0x0026 child nodes. This is how, for example, a single pak file can contain multiple objects, with each object containing several child nodes.

Note that read_nodes() chooses the internal class type from the four-character name, using the following line of code:

<code class="bbc_code">        obj_reader_t *reader = obj_reader->get(static_cast<obj_type>(node.type));
</code>

How exactly that works, in converting a text representation to a somewhat conceptual C++ class type, is left to the student as an exercise.